Software: Maya / Zbrush
This is not a breakdown page, it is a succession of images and notes/thoughts of 3 projects I'm doing in my (little) spare time.
So all the content of this page is purely WIP, all pictures may be (and must be) improved...And will posting updates frequently...
Click on the images to enlarge and zoom
LORNA (TOPO SOFT 1990) Artwork by Alfonso Azpiri
LIVINGSTONE SUPONGO II (OPERA SOFT 1989) Artwork by Juan Giménez
PHANTIS (DINAMIC 1987) Artwork by Alfonso Azpiri
--- All Reference and InGame pictures are from their own authors (InGame pictures are from ZX Spectrum version) ---
Index: click to navigate to each section
References, Original Cover of the game and other pictures from comics by Alfonso Azpiri
First Model and First Pose matching the Ref with a rapid rig made in AdvancedSkeleton5
Weapon, with Original Cover Reference and others from comics by Azpiri
Weapon Bullets, using Maya Mash Network with an orient object (a ribbon) to drive the bullets facing vector
Belts and Straps
Base Terrain, Bad Robot, Good Robots (Arnold & ADL) and green curious little dragon
Some history advances so far...
Playing with the render settings in Zbrush, this is like an "Amiga 500" loading screen
Original Cover Reference by the Great Juan Giménez, again start with a general base and quick rig in AdvancedSkeleton, next moving into Zbrush for working the volumes
I like to move back and forward between Maya and Z, as for example, with the boots and logo
General Wip Views so far...
The Phantis Cover (another mythical artwork by Azpiri) is a really challengue to me...I wanted to make a solid sculpture/structure that can be able to rotate around, not only a view that satisficed the cover perspective, and including as many elements from the cover as possible.
So I thought about changing some positions of the faces surrounded Selena to composite a more dense/piramidal/vertical cylinder structure, and for the back, I liked then, to include some characters from the Game...
Maybe I´ll change the base to some kind of hexagonal cassete layout...Dont know, I will see...All depends on Selena´s Hair...
Firsts sketches of the surrounding faces around Selena and Title
When I started to make these models I still didn´t know that I would make a collection, and I didn´t take into account the proportions of the sculptures and the bases to make a balanced collection when printing.
Fortunately I realized in time, now I just need to redo some bases to fit the new ratio (specially the Lorna´s stage)
Models Decimated under 500k polys and removed some parts to be able to manage all of then in Maya at once