I really like the art of the MetalSlug saga, especially this "final boss", so I decided to recreate it in 3D.
The main idea was to make a static render, but then I thought it was more fun to be able to move around the stage, so here it is.
Modeling: Maya / Zbrush
Texturing: Substance Painter / Photoshop
Uvs: UvLayout / Maya
Rendered & Presented: SketchFab / Marmoset ToolBag
Marmoset ToolBag Version (Viewer Exported at Low Resolution, anyway it looks great, the size is ~26MB)
In-Game Capture of the MetalSlug Arcade
ScreenShots from SketchFab
ScreenShots from Marmoset Toolbag
The original High Poly modeling
Stage was modeled including a part that doesnt appear in the game as simulating that the "plane" has split in 2 when crashing against the rocks. Due to size excess I removed this part of the scene and left only what you see before, at this moment I came up with the kids playing in the background.